Various jobs in vancouver

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Various jobs in vancouver

Postby TiffanyH » Wed Jun 04, 2014 4:33 pm

SONY IMAGEWORKS VANCOUVER CANADA SEEKS SENIOR SOFTWARE ENGINEER
Sony Pictures Imageworks is seeking a strong programmer to join the Core Infrastructure team in Vancouver, BC.
http://www.imageworks.com/

Sony Pictures Imageworks produces high-end visual effects for movies, such as the Amazing Spider-Man 2, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.

Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.

We currently have an opening in our Vancouver Canada office as for a Senior Software Engineer

What You’ll Be Doing:
You'll be extending and maintaining distributed asset management and file system applications, and collaborating with users to help define workflows which improve the efficiency and management of large scale visual effects and animation production. You’ll also be helping to triage and solve complex issues as they arise, such as with our render management system. All new large-scale applications are being written in Scala with a large dose of Python client-side scripting.

Skills:
Required: Python, C++, Java, network programming, multi-threading, strong debugging skills, extensive database experience, bash
Nice to have: Scala, ZeroC ICE or other RPC frameworks, reactive programming, previous contribution to open source technologies, OpenGL
Databases:
Required: experience with any of the following: Oracle, PostgreSQL, MySQL
Nice to have: Cassandra, Solr, and/or HBASE
Source Control:
Experience with any of the following version control systems: Git, Subversion, Mercurial
Unix background:
Strong Unix command line and scripting skills

Bonus:
• Development and testing of applications to enhance user experience of products
• Flexible and willing to do different things
• Experience working in a task driven environment with adherence to strict delivery deadlines
• Working in a team structure and being open to assisting in other tasks (other platform development)
• 3-5 years of commercial experience, preferably in the Visual Effects / Animation or related industry

About the team
--------------
The Core Infrastructure team is responsible for designing, writing and maintaining three-tier applications and services used by the entire company. Imageworks has a compute farm with thousands of cores and very large amounts of storage to manage. Imageworks proved its all-CG character animation and production capabilities with the animated short, The ChubbChubbs! which won an Academy Award. Surf's Up received an Academy Award nomination for Best Animated Feature. Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Imageworks prides itself as a community of artists supporting the imagination and expression of visual storytellers

To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
Last edited by Yoriz on Wed Jun 04, 2014 6:18 pm, edited 2 times in total.
Reason: First post lock, Changed title.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

PRODUCTION DATA WEB TOOLS DEVELOPER NEEDED IN VANCOUVER

Postby TiffanyH » Wed Jun 04, 2014 4:34 pm

SONY IMAGEWORKS VANCOUVER CANADA SEEKS PRODUCTION DATA WEB TOOLS DEVELOPER
Sony Pictures Imageworks is seeking a strong programmer to join the Core Infrastructure team in Vancouver, BC.

http://www.imageworks.com/

Sony Pictures Imageworks produces high-end visual effects for movies, such as the Amazing Spider-Man 2, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.

Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.

We currently have an opening in our Vancouver Canada office as for a Production Data Web Tools Developer.

What You’ll Be Doing:
You'll be extending and maintaining many of the core database applications used across departments and throughout the facility, and collaborating with users to help define workflows to improve the efficiency and management of large scale visual effects and animation production. All new large-scale applications are being written with a large dose of Python client-side scripting.
• Skills:
o Required: Python, JavaScript, some VB / .Net experience, strong web UI design skills, SQL database experience
o Nice to have: Django, extJS frameworks, C#, Java
• Databases:
o Required: experience with any of the following: Oracle, PostgreSQL, SQLite, MySQL
o Nice to have: Solr, Cassandra, and/or HBASE
• Source Control:
o Experience with any of the following version control systems: Git, Subversion, Mercurial
• Unix background:
o Strong Unix command line and scripting skills

Bonus:

• Development and testing of applications to enhance user experience of products
• Flexible and willing to do different things
• Experience working in a task driven environment with adherence to strict delivery deadlines
• Working in a team structure and being open to assisting in other tasks (other platform development)
• 3-5 years of commercial experience, preferably in the Visual Effects / Animation or related industry

About the team
--------------

The Core Infrastructure team is responsible for designing, writing and maintaining three-tier applications and services used by the entire company. Imageworks has a compute farm with thousands of cores and very large amounts of storage to manage.
To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.

Some of the problems and issues the team works on include:
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

GRAPHICS SOFTWARE DEVELOPER (NUKE PIPELINE) NEEDED

Postby TiffanyH » Wed Jun 04, 2014 4:35 pm

SONY IMAGEWORKS VANCOUVER SEEKS Graphics Software Developer - Nuke Pipeline

Sony Pictures Imageworks is seeking a strong programmer to join the software development team in Vancouver, BC.


http://www.imageworks.com/

Sony Pictures Imageworks produces high-end visual effects for movies, such as the Amazing Spider-Man 2, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.

Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.

RESPONSIBILITIES:
• The Nuke Pipeline engineer develops and maintains an efficient and creative workflow for compositing artists. This includes continued integration of Nuke into an established studio pipeline, creation of new plugins, scripts, and user interfaces. This position requires collaboration with in-house engineers, outside vendors, as well as compositing and lighting artists. The tools created help to facilitate cutting edge imagery on a wide variety of shows.

REQUIRED SKILLS:
• Experience programming in Python and C++
• Experience with Nuke’s python APIs, NDK, gizmos, and compositing workflows
• Knowledge of compositing, lighting and studio pipeline development
• Good communication skills and an aptitude for working in small teams

DESIRED SKILLS:
• Experience writing image and/or geometry plugins in C++ in Nuke or other compositing package
• Bachelor in Computer Science or equivalent
• Stereo workflows and toolsets
• Experience with UNIX / Linux
• Knowledge of third party graphics applications (e.g. Maya, Houdini, Katana)

ABOUT THE TEAM: BACKEND DEV:
• The Backend Development team works closely with artists in rendering, compositing, stereo, color science and fx. We support both off-the-shelf and proprietary tools, developing the workflows that help artists efficiently create amazing images for film.

SOME OF THE TYPES OF TASKS ASSOCIATED WITH OUR GROUP INCLUDE:
- Core technology growth in our Katana lighting tool, working closely with The Foundry’s Katana engineers.
- Ongoing contributions to open source projects like OpenColorIO, OpenImageIO, OSL, Alembic, and more.
- GPU implementations for visualization of assets.
- Support color integration for all shows and outside vendors as well.
- Creating cutting-edge, next generation rendering algorithms within our version of Arnold.
- Reducing the time to first pixel as well as finding efficiencies through more streamlined toolsets.
- Leveraging and honing OSL to produce easy-to-use, realistic shaders that just look good out of the box.
- Integrating Houdini and Maya tools to our fx pipeline. Visualizing fx elements within Katana and Arnold.
- Continuously improving toolsets, as needs arise, for show driven technology requirements.

Those with a penchant for assessing artist workflow limitations, and the aptitude to implement a cohesive solution, are encouraged to apply.

To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

PRODUCTION TRACKING DEVELOPER NEEDED IN VANCOUVER

Postby TiffanyH » Wed Jun 04, 2014 4:37 pm

SONY IMAGEWORKS VANCOUVER CANADA SEEKS PRODUCTION TRACKING DEVELOPER

Sony Pictures Imageworks is seeking a strong programmer to join the Core Infrastructure team in Vancouver, BC.
http://www.imageworks.com/

Sony Pictures Imageworks produces high-end visual effects for movies, such as the Amazing Spider-Man 2, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.

Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.

We currently have an opening in our Vancouver Canada office as for a
Production Tracking Developer

WHAT YOU’LL BE DOING
You'll be extending and maintaining an integrated web based task and time tracking application, and collaborating with users to help define workflows which improve the efficiency and management of large scale visual effects and animation production. All new large-scale applications are being written with a large dose of Python client-side scripting.
Skills:
• Required: Python, JavaScript, some Perl experience, strong web UI design skills. SQL database experience
• Nice to have: Django, extJS frameworks, Java
Databases:
• Required: experience with any of the following: Oracle, PostgreSQL, SQLite, MySQL
• Nice to have: Solr, Cassandra, and/or HBASE
Source Control:
• Experience with any of the following version control systems: Git, Subversion, Mercurial
Unix background:
• Strong Unix command line and scripting skills
Bonus:

• Development and testing of applications to enhance user experience of products
• Flexible and willing to do different things.
• Experience working in a task driven environment with adherence to strict delivery deadlines
• Working in a team structure and being open to assisting in other tasks (other platform development)
• 3-5 years of commercial experience, preferably in the Visual Effects / Animation or related industry

To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

FX SOFTWARE DEVELOPMENT ENGINEER NEEDED IN VANCOUVER

Postby TiffanyH » Wed Jun 04, 2014 4:38 pm

SONY IMAGEWORKS VANCOUVER SEEKS FX Software Development Engineer

http://www.imageworks.com/

Sony Pictures Imageworks produces high-end visual effects for movies, such as the Amazing Spider-Man 2, and Oz the Great and Powerful. The company's work has been recognized with numerous awards and nominations, including the Academy Award for Best Visual Effects for Spider-Man 2.

Today, Imageworks is unique in its ability to provide quality digital production for live action, all-CG, motion capture and hybrid live-action/animated films. Its community of innovative digital artists and computer technologists collaborate creatively with filmmakers, helping them to bring their vision from the storyboard to the theater and delight audiences around the globe.

We currently have an opening to join our Vancouver Canada office as an FX Software Development Engineer

RESPONSIBILITIES:
The FX Software Development Engineer is responsible for the creation of production software and pipeline-related tools and solutions focused in the area of FX animation and simulation. The position requires strong software development skills, expertise in one or more programming languages, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of production and studio tools under the guidance of a departmental lead. This position requires collaboration with other engineering staff, project managers, and production users to develop and implement innovative studio capabilities.

MINIMUM REQUIREMENTS:
• Experience programming in C/C++, python
• Bachelor's degree in Computer Science or equivalent
• Experience with UNIX / LINUX
• Ability to design and implement systems in a complex library
• Knowledge of user interface design and standard UI toolkits, specifically QT/pyQT
• Ability to learn and work independently and in a nimble team environment
• Proven ability to deliver high quality software in a fast paced, dynamic environment
• Desired Skills:
• Strong understanding of computer graphics concepts and both pipeline and tool development for Houdini, and/or Maya.
• Desired Experience:
• 3-5 years of feature film or video game production focused engineering experience
• 3-5 years of experience with Houdini and/or Maya API’s
• Up-to-date knowledge of state of the art 3rd party and open source solvers, Bullet, Physx, Naiad, DMM etc..
• Multi-threaded and CUDA development and optimization
• OpenGL/GLSL
• Computational geometry

ABOUT THE TEAM: BACKEND DEV:
The Backend Development team works closely with artists in rendering, compositing, stereo, color science and fx. We support both off-the-shelf and proprietary tools, developing the workflows that help artists efficiently create amazing images for film.

SOME OF THE TYPES OF TASKS ASSOCIATED WITH OUR GROUP INCLUDE:
• Core technology growth in our Katana lighting tool, working closely with The Foundry’s Katana engineers.
• Ongoing contributions to open source projects like OpenColorIO, OpenImageIO, OSL, Alembic, and more.
• GPU implementations for visualization of assets.
• Support color integration for all shows and outside vendors as well.
• Creating cutting-edge, next generation rendering algorithms within our version of Arnold.
• Reducing the time to first pixel as well as finding efficiencies through more streamlined toolsets.
• Leveraging and honing OSL to produce easy-to-use, realistic shaders that just look good out of the box.
• Integrating Houdini and Maya tools to our fx pipeline. Visualizing fx elements within Katana and Arnold.
• Continuously improving toolsets, as needs arise, for show driven technology requirements.
• Those with a penchant for assessing artist workflow limitations, and the aptitude to implement a cohesive solution, are encouraged to apply.

To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

TEXTURE AND MATTE PAINTING ENGINEER NEEDED IN VANCOUVER

Postby TiffanyH » Wed Jun 04, 2014 4:39 pm

Texture and Matte Painting Engineer Needed

Sony Pictures Imageworks is seeking a strong programmer to join the software development team in Vancouver, BC.

Responsibilities:
The Texture and Matte Painting Pipeline Engineer is in charge of for maintaining, designing and implementing tools, workflows and low-level pipeline frameworks for all departments involved in texture, matte or projection painting. Responsibilities would include supporting and developing some of our core texture and matte publishing libraries, as well as application-specific tools and workflows for the whole studio. The position requires strong software development skills, with a production-minded approach, and the ability to collaborate closely with both artists and engineers.
Required Skills:
Experience programming in Python and C++
Experience writing GUIs using the Qt framework (C++, PyQt or PySide)
Experience writing C++ plugins for Cinema4D
Knowledge of shading, compositing, lighting and studio pipeline development
Good communication skills and an aptitude for working in small teams

Desired Skills:
Experience writing Python tools for Mari, Nuke and Katana
Experience with Maya’s mel and Python APIs
Knowledge of production-related colorspace issues
Bachelor in Computer Science or equivalent
Experience with UNIX / Linux

About the Team: Front End Dev
-----------------

The Front End Team is responsible for designing, implementing and maintaining the pipeline and artist toolsets for a wide gamut of production departments, including Story, Modeling, Rigging, Texturing, Matte Painting, Layout, Animation, and Character FX, such as hair, cloth and skin simulation. Typical examples of tasks the team deals with are:
- dealing with huge environments made up of thousands of assets, and determining how best to interact with them in a software package like Maya, with multiple departments modifying the scene simultaneously.
- collaborating closely with lead animators to identify and build specifications for tools that would help artists work more efficiently, including pose libraries, character picking interfaces, or faster proxy rig representations.
- managing cross-application workflows, like loading assets in Mari in order to paint and publish textures, taking special care that UV layouts and naming conventions are properly respected.
- writing tools and Maya plugins for the creative manipulation of hair and cloth simulated elements, in order to reduce the time it would otherwise take to achieve a perfect dynamic solution to an artistic problem.

Direct collaboration with artists and an understanding of production workflows, while still maintaining a balance between pragmatism and proper software engineering methodologies, are key to being successful on this team. It's also critical to be comfortable working within an established codebase, and to understand when to leverage existing solutions instead of reinventing the wheel.

----------------
To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm

CHARACTER ANIMATION PIPELINE ENGINEER NEEDED IN VANCOUVER

Postby TiffanyH » Wed Jun 04, 2014 4:40 pm

Character Animation Pipeline Engineer Needed

Sony Pictures Imageworks is seeking a strong programmer to join the software development team in Vancouver, BC.

Responsibilities:
The Character Animation Pipeline Engineer is in charge of maintaining, designing and implementing tools, workflows and low-level pipeline frameworks for both the Character Setup and Animation teams. Responsibilities would include supporting and developing some of our core character rig databases, swapping and publishing tools, in-shot tweaking workflows, as well as cross-department code involving Layout and Simulation teams. The position requires strong software development skills, with a production-minded approach, and the ability to collaborate closely with both artists and engineers.

Required Skills:
Experience programming in Python and C++
Experience with Maya’s mel and Python APIs
Experience writing GUIs using the Qt framework (C++, PyQt or PySide)
Knowledge of character rigging, animation and studio pipeline development
Good communication skills and an aptitude for working in small teams

Desired Skills:
Experience writing Maya plugins in C++
Bachelor in Computer Science or equivalent
Maya rigging, Animation and referencing toolsets
Experience with UNIX / Linux

About the Team: Front End Dev
-----------------

The Front End Team is responsible for designing, implementing and maintaining the pipeline and artist toolsets for a wide gamut of production departments, including Story, Modeling, Rigging, Texturing, Matte Painting, Layout, Animation, and Character FX, such as hair, cloth and skin simulation. Typical examples of tasks the team deals with are:
- dealing with huge environments made up of thousands of assets, and determining how best to interact with them in a software package like Maya, with multiple departments modifying the scene simultaneously.
- collaborating closely with lead animators to identify and build specifications for tools that would help artists work more efficiently, including pose libraries, character picking interfaces, or faster proxy rig representations.
- managing cross-application workflows, like loading assets in Mari in order to paint and publish textures, taking special care that UV layouts and naming conventions are properly respected.
- writing tools and Maya plugins for the creative manipulation of hair and cloth simulated elements, in order to reduce the time it would otherwise take to achieve a perfect dynamic solution to an artistic problem.

Direct collaboration with artists and an understanding of production workflows, while still maintaining a balance between pragmatism and proper software engineering methodologies, are key to being successful on this team. It's also critical to be comfortable working within an established codebase, and to understand when to leverage existing solutions instead of reinventing the wheel.
----------------
To apply please send a resume to: tiffany@herringtonrecruitment.com Please reference the job title in the subject line of your email.
TiffanyH
 
Posts: 7
Joined: Wed Jun 04, 2014 4:29 pm


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